#include "BasicBulletState.h"
State* BasicBulletState::instance=0;

BasicBulletState::BasicBulletState(vector<Image*> img) : State(img)
{

}

State* BasicBulletState::getInstance()
{
    if(instance==0)
    {
        vector<Image*> img;
        Image* im = new Image("./Images/evilProp.bmp");
        im->load();
        img.push_back(im);

        instance = new BasicBulletState(img);
    }

    return instance;
}


